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Life is feudal wiki iron ore
Life is feudal wiki iron ore













  1. Life is feudal wiki iron ore mod#
  2. Life is feudal wiki iron ore update#
  3. Life is feudal wiki iron ore code#
  4. Life is feudal wiki iron ore download#

This link right here will Always keep up to date. To build a chest requires a moderate level of Carpentry skill (30,) a saw, 6 hardwood boards, 40 nails (smelting of 4 ore into lumps and then smithing nails,) and 5 metal bands (smelting of 80 IRON ore into bars and then smithing metal bands.) Note that any ore will do for the nails, but you need iron for the metal bands.

Life is feudal wiki iron ore mod#

Once a lot of locations are present, i will remake the map into a more user friendly image for everyone to use, So it looks very neat, as well as going to EACH location marked each week and remaking the map so it looks very neat and somewhat profestional. As an example, it will be a mod that allows make nails from ore and pig iron at smith and use it for construction some buildings. Thank you all for the help, This is for everyone to use ! Once done, Re-upload this to any website of your choice ( Preferably Imgur ) and then post the link in the comments section below and i will keep this updated. When marking on this map make a very FINE little mark on the location as to get as accurate as possible, Then use a FINE line and draw it down to the bottom right or left where there is space and tell what this is. Saving you 3 progress-bars for every 5 bars. When remelting ingots into bars you get 5 bars for every actions. It costs more fuel, but when smelting has hit 100 you might want to save time. Melting iron ore into ingots, then remelting the ingots into bars will save you quite a lot of time. Please use this map to mark your Ore Locations, Yes, Granite, Marble and Slate is very much welcome ! The Iron bar counts to the common bars and is used in many recipes for Tools, Weapons and Armor. Cast iron is used to elaborate High-quality tools in the Blacksmith's shop. Charcoal in turn is made by burning Firewood in the Kiln.

life is feudal wiki iron ore

It also needs 2x Charcoal + 2x Ore to complete the process. Cast iron is produced by smelting ore in the Furnace.

life is feudal wiki iron ore

Life is feudal wiki iron ore update#

If anyone has any idea where Gold, Silver, Iron, Copper ore is, Would you be willing to update the map i have posted below for the community? Cast iron is one of the Resources in the game Forest Village.

Life is feudal wiki iron ore download#

You can download the whole mod example here. At launch, there was a total of 1,585,786,189 m 3 copper ore blocks. Each block possesses over 1,000 ore that can then be smelted into a Lump of copper, Copper bar or Copper ingot from Smelting. Copper ore is a natural material that can be obtained from Mining or Digging a natural copper source block. You can of cause edit this (upload a new 3D model) so your new ressource actually looks different, too. Copper ore - Official Life is Feudal Wiki. Iron ore is the alternate, and slightly better age 1 ore in cardlife. It is also one of, if not the most abundant metallic ore in the game, and requires at least a stone pickaxe to mine.

Life is feudal wiki iron ore code#

If you go back and check the code for resParamsConfig, then you'll notice, that our new ressource is still using the 3D model of the woodstack. This is typically the first ore encountered by the player, and is used for early age 1 crafting recipes. Local originalSmithyInit = fv.įinally, add nails to price of some buildings:įv.core.House_ = 3įv.core.House_small1_2. = 3 It is good practice to save original function and call it in start of overridden function: Each block possesses 1,500 ore that can then be smelted into a. Now you can add this craft recipe to existing craft building. Iron ore is a natural material that can be obtained with a pickaxe or a primitive pickaxe from Mining a natural iron source block. Next step is editing craftConfig that contains information about all craft recipes. As you can see, we set icon to image from our imageset and set visibleName to nails record from our localization.csv by loc function. You can start with one of exsiting resource config and edit some parameters. TransportPrefab = "/models/resources/Trans_wood_stack_01.prefab",

life is feudal wiki iron ore

Prefab = "/models/resources/Wood_stack_01.prefab", Then define our resource at resParamsConfig: Start by loading our imageset by filename:















Life is feudal wiki iron ore